

In the first instance of the lunging saws in Leo's Storm, you can jump over two at once with a little precision. In that instance I suspect it's faster to just dive down the curve at the beginning of that big room anyway. Easiest to get at the beginning of the five-box section you can knock the first box up into the air and hopefully get into position underneath it before it lands. If a box lands on top of Leo just past his center of mass, he gets launched horizontally. The saw on the far right and the background make a good visual cue for your position and the phase of the cycle.Īnd some things I found but either aren't consistent enough to use or don't have a use I can find: Put your faith in The Cycle and it will deliver you to salvation. In the section of Station's Entrance where you have to move the lights around to see the saws you need to avoid. But they reset to a more convenient point when you die. Jump off the train at the last minute to shave off a little more time.Īt the very beginning, the rotating broken windmill things are in a pretty bad point in their cycle when you get to them.
#Leos fortune speedrun free
Still, free safety, and it gets you to the end of the level that much sooner. This lets you just ignore the autoscroller. With a little run up (which can easily be done on the passenger cars) you can jump past the spikes on top of the engine and perch on its front. Level-specific things I haven't seen others using:Īt the end of Victor's Trainsport. I suspect a deliberate mechanic to help the player up onto some difficult ledges, but the "climbable" flag is misapplied in some cases. This is also what's at play in the infamous dropping boxes skip in Olga's Contraptions. The most blatant is towards the end of Leo's Storm, which lets you scale most of the vertical length of the level and skip almost the entire moving platform section. Which surfaces do this appears completely arbitrary. Some surfaces, when puffed against, push you upwards instead of outwards. This is the only actual glitch I've been abusing. I think it's an unexpected effect of Leo's "squishy" hitbox interacting with the two surfaces of the corner, his mass rolling off one surface exerting extra force on the other. If you move along a surface (don't even have to be ¤on¤ it it can even be a ceiling if you can get close enough to it) then puff just past it, you hit the edge and it gives you a speed boost in the direction you were traveling.įinding a corner boost in a VERY unexpected location was the missing key to making my skip at the end of Cousin's Harbor consistent. There's very few sections like that I don't skip half of. You know those rotating boxes they love so much? Yeah. You can jump off the second slope to sacrifice horizontal momentum for vertical (see high jump), or avoid spikes. It's also critical in all(?) of the skips that involve getting onto a ledge you'd normally need to go fetch a box to reach.ĭive into downward slope, jump off into upward slope, fly off into the stratosphere. This is how my version of the five-box skip works. The jump momentum is added to your existing vertical momentum from moving along the slope, giving you more height from the jump than you normally would get. Do it every time you get the opportunity. You can do this on curved surfaces too, like wheels.ĭeliberate, but oh so abusable. Gain horizontal speed.Īlternate form: jump off downward slope. With a devilish local multiplayer you can play co-op or deathmatch modes with up to 4 of your friends, and with 50 unique challenges even the most daring Extreme Exorcist will be put to the test.Dive into downward slope. So the longer you survive the more extreme the game becomes. Engage in non-stop ghost annihilation in 10 eerie areas of the haunted house each room presenting its own hellish hazard.Ĭonventional methods wont cut it with these troublesome poltergeists so Mae comes armed with a deadly arsenal of ghost-busting weapons, from rocket launchers to razor sharp boomerangs.Īt the end of each round, a ghost appears and mimics your every move from the round before. Take on the role of Mae Barrons an Extreme Exorcist whose unconventional supernatural skills are called upon when everything and everyone else has failed to rid a haunted house of its ghostly presence. Where every move you make comes back to haunt youĮxtreme Exorcism is a paranormal platformer where every move you make comes back to haunt you.
