


The impressive blend of turn-based strategic combat, managing your finances, negotiating with other gang leaders, and narrative roleplaying combines elements of different strategic subgenres into a highly entertaining cohesive experience."
EMPIRE OF SIN CHARACTER CREATION WINDOWS
Samantha Nelson, Windows Central: "No matter what aspects of strategy gaming you enjoy, Empire of Sin will satisfy you. RELATED: Reviewers Say Immortals Fenyx Rising Is Refreshing, but More of the Same It leaves a sour taste, like someone took a wee in my whiskey stills." Nic Reuben, The Sixth Axis: "A few crashes I can let slip, but I've played more than one quest that forced me to load an old save and make different story choices because the other route is broken and stops me progressing. When you mash so many genres together some elements can feel like unnecessary bloat.It's a game rich with detail, but the admin and combat systems end up fighting one another.When negotiations break down and you end up in a shoot-out with enemies that look like they’re dressed for a wedding, Empire Of Sin feels like a farce worthy of a Coen brothers movie." It's a game that teeters on the edge of excellence, let down by a few key problems. Tom Senior, Rock, Paper, Shotgun: "This is a fascinating hybrid that feels like both Civ and Syndicate. He was great until a police officer strayed into a rumble we were having and he died. You can get to know the gangsters you employ, like Big Fat Gibby Willard (that's his name!), who runs around in trousers and braces but no top, exposing his flabby upper half. Robert Purchese, Eurogamer: "Perhaps more importantly, you can get right up close to the people you control, which breathes personality into the game. Related: Mass Effect: How the Normandy SR-2 Put Shepard Back in the Stars Why would you wait for your cash reserves to build - and I mean literally wait, since the management layer is real-time and has a single speed - in order to wage a full-scale gang war when you can just directly attack enemies and take everything they have in one fight?" Jon Bolding, IGN: "You can, in theory, play many ways, such as diplomatically catering to allies and placating opponents as you build up your empire, but those are never the best idea. Even victories in these scenarios feel dull." The biggest downside to combat are the player's faceless thugs - when a gang war breaks out, the player will typically have to spend a lot of time defending their rackets using these random goons, who are typically terrible shots with weak weapons. Peter Morics, Screen Rant: "The basic fighting concepts are easy to grasp, and character progression is reasonably paced. And the early game is too slow: building sufficient cashflow so you can put a half-decent squad of henchmen together is more work than fun." The rival factions are more a nuisance than a threat, pestering you incessantly for alliances and favors. Covid-19's impact on quality assurance may well have a been a factor here, but there are broader problems, too. The game suffers from myriad technical issues, ranging from quirks such as thugs' jackets changing color when they die, to game-breakers such as henchmen disappearing completely from your squad. Rick Lane, The Guardian: "Empire of Sin is ambitious but it isn't always reliable. Related: Wildfire's Unique Mechanics and Beautiful Design Create an Unexpected Journey
